Chemistry Ludo Game as A Learning Media on Intermolecular Attractions Matter
Article Metrics
The abstract has been viewed for 838 times.The full pdf article has been downloaded for 495 times.
Abstract
The purpose of this research was to develop Chemistry Ludo Game as a learning media on Intermolecular Attractions matter, determine level validity and practicality. This type of research are Research and development, using 4-D models. The instruments used a questionnaire of validity and practicality. The data was analysed using the Kappa Cohen formula. Validation was carried out by Chemistry lecturer FMIPA UNP and Chemistry teacher SMAN 3 Bukittinggi. Practicality was carried out by chemistry teachers and students of class X MIPA 3 SMAN 3 Bukittinggi. From the analysis of the data, validity and practicality are very high, the validity 0.83, the practicality of teachers 0.94 and students 0.86. These data shows that the developed Chemistry Ludo can be used as a learning media on interparticle interactions matter.
Keywords
Full Text:
EKJ 2 (1) - 2020 - Iswara (Bahasa Indonesia)References
Brady JE. Chemistry : The Molecular Nature Of Matter. USA: Jhon Wiley & Sons Inc; 2010.
Hamalik O. Kurikulum dan Pembelajaran. Jakarta: Bumi Aksara; 2008.
Latuheru JD. Media Pembelajaran dalam Proses Belajar-Mengajar Masa Kini. Jakarta: Departemen Pendidikan dan Kebudayaan; 1988.
UNESCO. Games Toys in The Teaching of Science and Technology. Paris: 1988.
Rohwati M. Penggunaan Education Game untuk Meningkatkan Hasil Belajar IPA Biologi Konsep Klasifikasi Makhluk Hidup. J Pendidik IPA Indones 2012;1(1):75–81.
Sugiyono. Metode Penelitian Pendidikan (Kuantitatif, Kualitatif, dan R&D). Bandung: Alfabeta; 2017.
Trianto. Model Pembelajaran Terpadu. Jakarta: Bumi Aksara; 2012.
Boslaugh S dan PAW. Statistics in a Nutshell, a desktop quick reference. Beijing, Cambridge, Famham, Köln, Sebastopol, Taipei,Tokyo: O’reilly;
Arsyad A. Media Pembelajaran Edisi Revisi. Depok: PT Raja Grafindo Persada; 2013.
Kustandi, Cecep dan Sutjipto B. Media Pembelajaran. Bogor: Ghalia Indonesia; 2011.
Uno HB dan MN. Belajar dengan pendekatan PALKEM. Jakarta: Bumi Aksara; 2012.
Rastegarpour H, Marashi P. Social and The effect of card games and computer games on learning of chemistry concepts. 2012;31(2011):597–601.
Ahdiyat M, Sarjaya S. Metode Tutor Sebaya untuk Meningkatkan Hasil Belajar Matematika Pada Materi Pengolahan Data. Form J Ilm Pendidik MIPA 2015;4(1):71–9.
Akker J Van den, Branch RM, Gustafson K, Nieveen N, Plomp T. Design Approaches and Tools in Educational and Training. London: Springer Netherlands; 1999.
Refbacks
- There are currently no refbacks.