The Validation and Practicality of Chemical Card Game on Colloidal System Materials as A Learning Media on In Second Grade of Senior High School

Aulia Zebina, Bayharti Bayharti

Article Metrics

The abstract has been viewed for 392 times.
The full pdf article has been downloaded for 201 times.

Total Citations

This citation data is acquired through it's entry on Dimensions.Ai website.

Abstract

The purpose of the research to develop learning media for chemical card games (C-Card) on colloidal system materials for grade XI SMA / MA and determine the level of validity and practicality of the developed media. This research uses a 4-D model which consists of 4 stages, namely definition, design, development and dissemination. The resulting media was validated by two chemistry lecturers at the faculty of mathematics and natural sciences UNP and also by the two chemistry teachers at SMAN 1 Batang Anai.  Through a validation questionnaire,  the validation value of kappa moment obtained was 0.85 with a very high category and value of the practicality of teachers and students was 0,88 with very high categories an 0.80 with high categories. It can be concluded that the chemical card game media is valid and practical.

Keywords

Chemical Card Games, Colloidal System, Research and Development, 4-D Models

References

Sharon E Smaldino, Deborah L Lowther J D. Intructional Technology & Media for Learning. Terjemahan (Arif Rahman). Jakarta: Kencana; 2012.

Susilana R, Riyana C. Media Pembelajaran: Hakikat, Pengembangan, Pemanfaatan dan Penilaian. Bandung: CV Wacana Prima; 2009.

UNESCO. Games Toys in The Teaching of Science and Technology. Paris: 1988.

Trianto. Model Pembelajaran Terpadu. Jakarta: Bumi Aksara; 2012.

Sadiman, A., Raharjo, R., Haryono A dan R. Media Pendidikan: Pengembangan dan Pemanfaatannya. Jakarta: PT Raja Grafindo Persada; 2012.

Arsyad A. Media Pembelajaran. Jakarta: PT Raja Grafindo Persada; 2002.

Refbacks

  • There are currently no refbacks.