Pengembangan Permainan Scrabble Kimia sebagai Media Pembelajaran pada Materi Minyak Bumi Kelas XI SMA

Rahma Yuni Fadlah, Bayharti Bayharti

Article Metrics

The abstract has been viewed for 943 times.
The full pdf article has been downloaded for 551 times.

Total Citations

This citation data is acquired through it's entry on Dimensions.Ai website.

Abstract

This study was aimed to develop a game called Scrabble Kimia as a learning media in Petroleum topic for senior high school grade XI. This study used the research and development (R and D)  type with the 4-D model. This 4-D model has four steps of research, they are define, design, develop, and disseminate. This study was limited only on validity and practicality tests. Data collecting was done by using questionnaires. Validity test used validation questionnaires by four experts, which is two chemistry lectures of the State University of Padang and two chemistry teachers of SMAN 1 Lengayang. Practicality test used practicality questionnaires by two chemistry teachers and 27 students of SMAN 1 Lengayang. Data analyzing used was kappa cohen formula. The result of this study showed that this media has 0,93 validity value with very high category of validity. The result of practicality by chemistry teachers has 0,88 practicality value with very high category of practicality, and practicality by students has 0,70 practicality value with high category of practicality. In conclusion, Scrabble Kimia that has been developed is valid and practice for using as a learning media in petroleum topic for senior high school grade XI.

References

Sudarmo, U. 2014. Kimia untuk SMA atau MA Kelas XI, edisi revisi. Jakarta: Erlangga.

Hart, Harold., Leslie E. Craine, dan Davici J. Hart. 2003. Kimia Organik Suatu Kuliah Singkat, Edisi kesebelas. Jakarta: Erlangga.

Riyan, Dwi. 2014. Pengembangan Media Chemistry in Scrabble Transformation of Normal Study (Cis-Trans). Skripsi. Pontianak: Universitas Tanjungpura.

Corona, F., C. Cozzarelli, C. Palumbo, dan M. Sibilio. 2013. Information Technology and Edutainment: Education and Entertainment in the Age of Interactivity. International Journal of Digital Literacy and Digital Competence. Vol. 4, No. 1.

Halpern, D. F. dan J. Wai. 2007. The World of Competitive Scrabble: Novice and Expert Differences in Visuospatial and Verbal Abilities. Journal of Experimental Psychology: Applied. Vol. 13, No. 2, hal.

Sugiyono. 2013. Metode Penelitian Kombinasi (Mixed Methods). Bandung: Penerbit Alfabeta.

Trianto. 2012. Model Pembelajaran Terpadu. Jakarta: Bumi Aksara.

Arsyad, Azhar. 2013. Media Pembelajaran. Jakarta: Rajawali Pers.

Boslaugh, Sarah & Watters Paul. 2008. Statistics in a Nutshell, a desktop quick reference. Beijing, Cambridge, Famham, Köln, Sebastopol, Taipei, Tokyo: O-reilly.

Birtiningtyas, Nita dan Ahmad Lufi. 2016. Pengembangan Permainan Varmintz Chemistry Sebagai Media Pembelajaran Pada Materi Sistem Periodik Unsur. Unesa J. Chem. Educ. Vol. 5, No. 2.

Refbacks

  • There are currently no refbacks.